Another year, another challenge! I started working at 3 PM today (CST), which means I’ve used almost 6 of my 168 hours! In that time I’ve done… not much. My roguelike is called “Infinite Energy”, and it’s sc-fi themed. My plan is to make it not necessarily turn-based, but rather only update the game world when the player is moving.
For example, if an enemy shoots at the player, the player can stop and examine the situation, and the bullet will be frozen until the player moves again. The player can in this way sidestep bullets and other threats!
Currently I’m working on the base/structure, so I don’t have any screenshots to share. It should be playable soon though!